{"id":836,"date":"2021-05-31T08:18:03","date_gmt":"2021-05-31T08:18:03","guid":{"rendered":"https:\/\/ld-wp73.template-help.com\/wordpress\/prod_31126\/v1\/?p=836"},"modified":"2026-04-07T11:06:05","modified_gmt":"2026-04-07T11:06:05","slug":"atividade-10","status":"publish","type":"post","link":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/atividade-10\/","title":{"rendered":"Atividade 10"},"content":{"rendered":"\n<div style=\"height:48px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"has-white-color has-text-color wp-block-heading\">1. What is a game tip?<\/h2>\n\n\n\n<div style=\"height:6px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-color\" style=\"color:#999999\">The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not only perceive images and signs that refer to history, but also interact with them.<\/p>\n\n\n\n<h4 class=\"has-white-color has-text-color wp-block-heading\">Tasks for the player, how to best find out:<\/h4>\n\n\n\n<div style=\"height:12px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<ul class=\"has-text-color wp-block-list\" style=\"color:#999999\"><li>Simple pointers in the game;<\/li><li>Text pointers ;<ul><li>Any elements that help advance in the game;<\/li><li>Individual game mechanics;<\/li><li>Understanding character actions;<\/li><\/ul><\/li><li>The ability to skip a complex episode.<\/li><\/ul>\n\n\n\n<div style=\"height:23px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"has-white-color has-text-color wp-block-heading\">2. Three ways to make the game easier to understand.<\/h2>\n\n\n\n<div style=\"height:6px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-color\" style=\"color:#999999\">The video game is based on rules that determine what and how we can do it. How can we make our understanding of the requirements and rules of the game easy? There are several ways to do this. We&#8217;re talking about a clue. The same signals for the player that reduce uncertainty in choice and actions.<\/p>\n\n\n\n<div style=\"height:9px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"has-white-color has-text-color wp-block-heading\">2.2 Usually tips are harmoniously built into the game.<\/h3>\n\n\n\n<div style=\"height:8px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-color\" style=\"color:#999999\">In-game hints can be divided into an interface and separate game options. They are initially thought out by the creators, and unless a small part is added after testing or first reviews.<\/p>\n\n\n\n<h4 class=\"has-white-color has-text-color wp-block-heading\">Game pass guidelines:<\/h4>\n\n\n\n<div style=\"height:12px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<ol class=\"has-text-color wp-block-list\" style=\"color:#999999\"><li>Recommendations can be obtained from both the creators of the game and from other users.;<\/li><li>Some of the secrets are sometimes made public only many years after the release of the game ;<ol><li>Pay attention to changing music or new sounds in the game;<\/li><li>Changing the rhythm of music can indicate danger;<\/li><li>Sometimes the best combination of hints in the text with music;<\/li><\/ol><\/li><li>Indirect clues are usually located inside the game world itself &#8211; these are dialogues, books, notes.<\/li><\/ol>\n\n\n\n<div style=\"height:23px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1245\" height=\"932\" src=\"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-content\/uploads\/2021\/06\/Rectangle-1.png\" alt=\"image\" class=\"wp-image-1198\" srcset=\"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-content\/uploads\/2021\/06\/Rectangle-1.png 1245w, https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-content\/uploads\/2021\/06\/Rectangle-1-300x225.png 300w, https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-content\/uploads\/2021\/06\/Rectangle-1-1024x767.png 1024w, https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-content\/uploads\/2021\/06\/Rectangle-1-768x575.png 768w, https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-content\/uploads\/2021\/06\/Rectangle-1-600x449.png 600w\" sizes=\"(max-width: 1245px) 100vw, 1245px\" \/><figcaption><span style=\"color:#999999\" class=\"has-inline-color\"><sub>Image name<\/sub><\/span><\/figcaption><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not only perceive images and signs [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":829,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[7],"tags":[],"class_list":["post-836","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cultura"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/posts\/836","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/comments?post=836"}],"version-history":[{"count":2,"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/posts\/836\/revisions"}],"predecessor-version":[{"id":1552,"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/posts\/836\/revisions\/1552"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/media\/829"}],"wp:attachment":[{"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/media?parent=836"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/categories?post=836"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/informatica-aesv.pt\/cantinho-aesv\/wp-json\/wp\/v2\/tags?post=836"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}